![]() Meaning, if you would use this mod, you couldn't use MTU. As such, he cannot use his new unique units here in Custom battle unfortiunantely, unless I tamper with CEO datatables, which are HEAVILY incompatible with one another. He has no unique unit permission groups or a custom battle unit set key. Tao Qian's unique garrison retinues now includes Territorial Sword Guards and Territorial Horsemen!.Replacing Mercenary axemen with spearmen. Sun Jian and Sun Ce has their new unit "Mercenary Spearmen" available in one of their Captain retinues.The Changes made to Liu Biao's Imperial Defenders unit has been removed and moved into it's own standalone mod: Guv's Imperial Defenders Remake Mod.Here are some important points that this mod adds: It was a personal decision, not much more than that.įor a list of all units added, check the discussion section for an overview of all units. I wanted to honour her a bit and as such I added a fitting unit to her, suitable to her style. Truth be told, the only reasoning being, was because Zheng Jiang was my very first Three Kingdoms faction I ever played whom I have a connection with in the game. Then why the heck did I add a unit to Zheng Jiang? There is also a bandit pack mod made by Dead Baron that you can use to spice them up even further. The Bandits are also a rather bloated culture, with research they unlock Han units to use as they wish. I also didn't really feel that the Bandits and Mandate of Heaven boys were bad at all. The Reasoning being that, well, I simply felt uninspired. ![]() To be more specific, these factions are left out: I have heared some questions revolving why some few factions are left out. So now the Base Game factions along with ALL FLC factions, together with the Yellow Turban DLC and A World Betrayed DLC is now finished. Some Info (Updated )So, it's time for an update.
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