![]() ![]() I'm assuming Unreal gives you access to some mesh building tools, where you can add vertices / meshes from code/file. ![]() The "best" or most flexible way to deal with Magica is to take the save file (.vox from memory) and use the details on the github to write a reader for it, and mesh it from within the engine. Implementing Morton order (volumes of fun blog).Minecraft-like Rendering Experiments in Opengl4 (OpenGL).Big List of Block Engines Resources - Continued.JME3 Engine Sample Code (Java) and thread. ![]()
0 Comments
Leave a Reply. |